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65 pages 2 hours read

Alex Garland

The Beach

Fiction | Novel | Adult | Published in 1996

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Symbols & Motifs

The Beach

The beach itself is the novel’s most prominent symbol. It is the setting, it is the mood, and it is the source of people’s poor mental health and needless sacrifice. The sacrifices begin with getting there and do not end until one either escapes or dies. The beach represents risk, danger, mystery, and adventure—everything Richard and his friends wanted. Sal upholds a deep-rooted and strict ideology of the beach, saying, “We come here to relax by a beautiful beach, but it isn’t a beach resort because we’re trying to get away from beach resorts. Or we’re trying to make a place that won’t turn into a beach resort. See?” (98). The beach is a fully developed symbol of The Illusion of False Utopias and a protest against Humanity’s Destruction of Nature and the soullessness of tourism. Before long, the beach starts to become more like a prison than a paradise, isolating Richard and the others from the world outside and leading them to commit heinous acts. Jed even tells Richard, “Golden rule, first thing to do when you arrive someplace is find out how you can get out again” (153), shocked that it never occurred to Richard to find a way out. The mindset of isolation extends back to when the beach was created, and Daffy named it “Year Zero” (137).

The Illusion of utopia starts to break down when the Swedes are injured, killed, or in shock, the camp becomes violently ill, people ignore the dying Christo, and Richard is asked to kill Karl. There is no medical care on the island, and when someone falls ill, they are left up to chance. When Sten is buried, only his first name is on the gravestone, signifying how insistent the beach dwellers are on staying disconnected from their previous lives. Nobody knows anyone else’s last name or much about their past, and Richard looks back and realizes how strange this was. Ultimately, the beach could never stay protected forever, as tourism continues to ravage the world and people spread from place to place. It was delusional to ever think it could be saved, and Richard and his friends escape in the final moments of its destruction.

The Vietnam War

The Vietnam War is an ever-present motif in the novel. It exists as a fantasy in Richard’s head and sets the premise for the mood of the novel from the first page: “Vietnam, me love you long time. All day, all night, me love you long time” (1). Richard was born in 1974, during the war, and is influenced by the imagery and idea of jungle warfare. He shares this in common with Daffy, and through Richard’s delusions, they bond over their love of war, danger, and death. When Richard arrives at the camp, he is called an FNG, a war-term for new guys. He regularly influences war movies and TV shows that he watched as a child, such as The A-Team, M*A*S*H*, and others. In his dreams, Richard often dreams of things related to the Vietnam War, and these dreams slowly seep over to reality when he’s sent to the lookout with Jed. The Blurring of Dreams, Hallucinations, and Reality rapidly unfolds within Richard as he starts to see Daffy during his waking hours, toys with the drug guards, and does not seem to take anything seriously until his friends are killed. At one point, Richard jokes, “Ask not what your beach can do for you” (214), illustrating his patriotic views of his life there. In his anagnorisis, Richard realizes that Vietnam is no fantasy, and that it is much darker and more unpleasant than he believed. His friends are killed, he is beaten, and then he watches as the beach dwellers dissect his friends. Daffy notes, “In country, losing your shit comes with the territory!” (324), as if Richard should never have expected less. The beach is eventually destroyed, and when Daffy tells Richard he got what he wanted, Richard pleads, “But I didn’t want that Vietnam! I didn’t want that kind!” (378) (The Illusion of False Utopias). Vietnam was an unnecessary war that led to unnecessary deaths, and the deaths of the people on the beach were an unnecessary effort to protect something that was always meant to be destroyed.

Cannabis

Cannabis is a constantly present symbol in The Beach. It represents The Illusion of False Utopias that the people on the beach have and do whatever is necessary to maintain, as well as The Blurring of Dreams, Hallucination, and Reality that Richard and many of the others on the beach experience the longer they live there. When Richard first meets Daffy in the guest house in Bangkok, Daffy offers him a joint, throwing it at Richard without his consent. Richard hands it back without smoking it, but the stage is already set for Richard’s entrance into the unreal. Daffy’s offering of the joint symbolizes this, and Richard will never be the same from the time he meets Daffy. While in Koh Pha Ngan, Richard meets Sammy and Zeph, two men who are also traveling Thailand in search of something new. They smoke several joints together, solidifying a friendship between them and illustrating Sammy and Zeph’s equal eagerness to escape reality.

Whilst living on the beach, Richard and the other beach dwellers are constantly high on cannabis, surrendering themselves to a foggy and unreliable reality. Richard’s cannabis use also affects his reliability as a narrator, and he regularly admits that he does not remember everything he went through. Along with the secluded beach, a drug farm exists on the island. When Richard, Etienne, and Françoise first arrive on the island, they find the drug fields, and it is immediately clear that they are in for more than they bargained for. The danger is real, and when they realize the guards have guns, it occurs to them that they may never leave the island at all. This moment foreshadows several future events, including Richard’s encounters and observations of the guards, the kidnap and murder of Sammy and Zeph. In this way, the warmth and comfort drug initially offer the inhabitants of the beach proves a strange bedfellow and one that has lethal consequences.

Video Games

Video games are a key symbol in the novel, representing Richard’s slow loss of connection with reality and his view of the world as one big game. When Richard first reaches the island, his way into the social life of the people there is through Keaty, whom he sees playing a Game Boy. Keaty offers to let Richard have a turn, and the two soon become inseparable friends and allies who see each other through to the end of the beach and beyond. Richard uses the tactics he learns from video games to navigate life, and this sometimes benefits him but often results in his downfall. Richard describes his theories of how to beat bosses: “Most bosses have a pattern; crack the pattern, kill the boss” (139), and how people react when their “game over” has arrived, either virtually or in real life: “I’m sure that this moment provides a rare insight into the way people react just before they really do die” (111). He is certain that, when people are about to die, they flail and fend for their lives. Ironically, when Richard finds himself nearly suffocating in the caves, he realizes that in his near-death moment, he becomes weak and slowly fades. When Richard is sent to the lookout, he starts to see the jungle like a sort of video game, treating the guards like villains that he needs to outsmart and stay away from. The longer that Richard spends on the island, the more he becomes immersed in this imaginary world, demonstrating The Blurring of Dreams, Hallucination, and Reality.

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