60 pages • 2 hours read
Joe AbercrombieA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
As with any literary series, The Blade Itself is situated as part of a greater whole. As Volume 1 of Abercrombie’s First Law trilogy, it must fulfill certain requirements: establish the setting, introduce key players, and set up the conflict. While parts of his world—the southern Empire in particular—remain vague, he explores in rich detail the heart of the Union, Angland, and its capital, Adua. Located on the island nation of Midderland, the Union is a confederation of territories held together by military might and political maneuvering. Its politics and reliance on military strength are reminiscent of the waning days of the Roman Empire.
Also like the Roman Empire, Abercrombie’s world is violent and constantly at war. In the North, Bethod consolidates his power by gobbling up large swaths of undefended territory and claiming them as his own. In the South, the Gurkish Empire closes in on the last Union stronghold in its orbit, Dagoska. It’s a world in which the strong dominate the weak, and moral lines are blurry. It would be easy to read the conflict as good (the Union) versus evil (Bethod), but such tidy labels don’t work in this world. The Union is rife with political corruption, and bribery and torture are standard practices. Additionally, the Union’s war against Bethod has more to do with protecting commerce than safeguarding a vulnerable population. How the wars will affect these great empires is anybody’s guess at this point in the series, but war is certainly afoot, and subsequent installments are sure to develop both the characters and the social and political landscape of this world in unexpected ways.
The same applies to Abercrombie’s main characters, all of whom have been set on a specific path with no end in sight. Bayaz clearly has a designated purpose for every member of his company, but he keeps his true designs secret from those around him, even his closest allies. Later parts of the trilogy will no doubt have to answer the questions that arise around Bayaz’s patterns of secrecy, along with the unanswered questions that remain at the end of The Blade Itself. For example, as the novel concludes, the nature of the Seed that Bayaz needs Ferro to carry remains unclear, as do the uses he has for Logen. Similarly, it is unknown whether Jezal will ever overcome his narcissistic ways and evolve into a true warrior. Overall, Abercrombie has created a complex and finely-wrought world populated with vividly flawed characters. His gift as a writer is to create sympathy for otherwise unsympathetic people—barbarian warlords, vain and pompous rich boys, torturers—and he also deftly outlines the complex ways in which the tumultuous events of his brutal world shape the characters’ lives and destinies. These unanswered threads will certainly be resolved as the series continues.
As a celebrated and fairly prolific British fantasy author, Joe Abercrombie occupies a specific niche within the genre. A self-avowed video game enthusiast, his writing has been shaped by the often dark and violent content of that medium. Abercrombie’s work therefore falls into the “Grimdark” sub-genre of fantasy and speculative fiction: a category known for its brutality, nihilism, and horror. (It is interesting to note that Abercrombie’s personal Twitter handle is @LordGrimdark.) George R. R. Martin, author of the massively popular Game of Thrones series falls into the same category.
True to form, Abercrombie’s world is filled with hopelessness and violence. His primary protagonist, Logen Ninefingers, has only known violence and war at the hands of both the Shanka and Bethod, a fellow countryman. As tired as he is of the blood on his hands, killing has become an essential part of his identity, a truth that he is forced to accept every time his life is threatened. Violence is a way of life for Glokta as well. As a torturer, his job is to inflict the greatest amount of pain on his subjects until they break and confess, whether they are actually guilty or not. Glokta, however, is not simply a two-dimensional villain filling a standard narrative role. As the victim of prolonged torture himself, he must go through life with a body that is forever broken and wracked with pain, a detail that Abercrombie repeatedly highlights throughout the narrative.
While meeting all the benchmarks of his genre, Abercrombie also makes it a point to include plenty of standard fantasy tropes as well: bloody battles, violent swordplay, magical wizards, and fateful quests. Despite the grim realities of his world, Abercrombie also infuses a dark humor into his characters’ worldviews. For example, Glokta, ever in pain from his years in the emperor’s dungeons, sees the world and the people around him with a bitter sarcasm. His hatred of stairs is another choice example that seeks to humanize him somewhat. Likewise, Bayaz faces even the most perilous situation with disarming aplomb, incinerating his enemies in a fiery explosion or sending them to their knees, gasping for breath. As a student of Psychology at Manchester University, Abercrombie’s explores his characters’ deeper motivations and traumas in complex detail. To this end, Jezal’s narcissism is not simply a convenient character trait. Abercrombie’s background makes the psychological aspect of these characters more thoughtful and thorough than they otherwise might be. Abercrombie therefore brings all of his past passions—video games, map making, film, and psychology—to bear on his literary world-building, and the result is a world of cruelty and barbarism that is nonetheless peppered with wry humor: a necessary coping mechanism to survive such darkness.