60 pages • 2 hours read
Joe AbercrombieA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Content Warning: This section of the guide features references to enslavement.
Although war looms constantly and many of the story’s central characters are hardened warriors, Abercrombie is careful not to romanticize the nature of war itself. Instead, he depicts war as a callous game of the powerful elite who will never see battle but who are more than willing to sacrifice others on the altar of their aspirations. Union troops are sent to the North to fight Bethod’s incursion without so much as a dialogue. For Bethod’s part, he demands what he knows the Union will never give up (Angland), giving him the opportunity to play the aggrieved petitioner, the one who can claim to have sought parley first before going to war. The Gurkish Emperor seems to only want to expand his reach, to conquer lands for the sake of territory and to enslave people. Meanwhile, his troops die in the desert at the hands of Ferro or the Union. Experienced veterans like West and Logen understand that battle is not something to be glorified but is instead something to be either avoided or decisively won. Most of the Union—its political leaders and its inexperienced soldiers—dream of conquest and glory, of defeating the barbarian Bethod handily. Yet Lord Marshall Burr laments, “They think it will be easily settled…A little jaunt in Angland, done with before the first snow falls” (245). Only he and his lieutenant, West, refuse to underestimate the Northerners. For West (unlike Jezal), this war is not something to look forward to but something to plan for and fear. Likewise, Logen, a survivor of countless battles, is grateful for every moment of life. He understands all too well that every fight could be his last. He is tired of war and of the toll it takes on the vulnerable (his wife and family, for instance), and he is not shy about admitting his fear, for his fear has kept him alive.
The fantasy genre revels in war, and it tends to frame these conflicts in stark dualities such as right and wrong, good and evil. In this simplified view, soldiers who die in battle are noble heroes, willing to give their lives for the cause of moral rectitude. Abercrombie, however, chooses a different path whereby war is seen for its brutal truth: a bloody and deadly affair that usually serves no one but the powerful who remain safely beyond the reach of the battlefield. Glokta is a living testament to the horrors of war—broken piece by piece over years in the Gurkish dungeons, he is left alive to suffer for the rest of his life. His history reflects not a glorious life but a shattered one. Not only will he never see his former glory as a celebrated champion again, but he must now live inside his ruined body, a constant reminder of what he once was. Such is the toll of war: a toll that Abercrombie faces head-on and depicts in horrific detail.
Cultural diversity is a noble goal in an enlightened society, but diversity in Abercrombie’s world only breeds mistrust, fear, and hatred. That hatred is exacerbated by a world constantly on the verge of war. Nationalism—which can be an asset when presenting a united front against a common enemy—requires just that: an enemy. And when the Northern-born Bethod rattles his metaphorical saber at the Union, it becomes the perfect opportunity for the Union to cast all Northerners in a disparaging light. They are vilified as dirty and uncivilized simply because they don’t live in tightly-packed tenement houses and wear the latest fashion. Jezal in particular looks down upon any Northerners who cross his path. In his eyes, Logen is “the moron Northman with his fumbling, thick-tongued small-talk” (487). For Jezal, this biased assumption is rooted in years of social conditioning made worse by his higher status within the social caste system. Logen in particular, with his hulking physique and battered, scarred face, receives scorn from every quarter while walking the streets of Adua.
Cultural prejudice is not limited to the “civilized” Union. For his part, Logen sees the excesses of Aduan society as frivolous and wasteful. He also finds living indoors to be ridiculously confining and believes the Contest to be a silly game for dilletantes who do not understand real battle. Ferro, a Southerner, initially refuses to accompany Yulwei to the “Godless” North. She has formed a host of preconceived notions about the Union and its citizens without the slightest firsthand knowledge. Ironically, Ferro’s primary oppressor, the Gurkish Emperor, rules over her land, but she finds it more convenient to hate the devil she doesn’t know rather know than the devil she does.
Whether this xenophobia is hard-wired or learned, the characters in Abercrombie’s narrative lack the technology to experience other cultures firsthand. Instead, the fear and distrust of the cultural other is likely generated by word of mouth and government propaganda. It behooves Chancellor Hoff and his bureaucrats, for example, to cast Northerners in an evil light as the Union stands on the verge of war with Bethod. And although Threetrees and his Named Men are not fans of the Union, they still agree to fight on its side against the tyrannical Bethod. In the end, these cultural prejudices provide easy cover for those who don’t want to take the time or energy to understand their neighbors, to see that the “barbarian” Logen is just a man trying to survive and live out his days in peace.
Magic, which has always been a familiar trope in the fantasy genre, is often taken for granted as a part of the natural world within stories such as Abercrombie’s. Wizards wielding staffs and commanding the elements of nature to do their bidding are so common in fantasy narratives that any novel without some display of the supernatural would feel lacking. The Blade Itself certainly has its share of magic—Bayaz incinerating enemy troops, Yulwei hiding Ferro in plain sight—but against that archetypal trope, Abercrombie casts a backlash of skepticism rooted in science. Adua’s University—a decrepit building staffed by aging Adepts—houses the Union’s entire store of knowledge. Its professors conduct research into chemistry, biology, metallurgy, and mechanics. When Glokta inquires about magic, the headmaster replies, “A joke of course” (338), for as a scientific institution, the University cannot acknowledge the existence of magic. In the scientific worldview, nature must be contained, controlled, and categorized, and all experiments must be replicable. To admit otherwise would be to cast doubt on its entire ethos of scientific inquiry. By contrast, magic is wild and uncontrollable; it stands beyond the purview of academia and is therefore a taboo subject. Glokta, who is not a supporter of the University or its Adepts, still remains a skeptic when it comes to magic. He tries to explain the destruction of Logen and Bayaz’s quarters, but no “scientific” theory proves plausible. He is rooted in the civilized world of Adua, a world with paved streets, indoor plumbing, and architectural marvels. His entire world has been built by human technology; he knows nothing else. Magic represents the whimsy of old, forgotten myths, at least until Bayaz appears in person. However, even with displays of magic staring him in the face, Glokta chooses to pass it off as a sleight of hand.
Implicit in this conflict is the struggle between modernity and traditional folklore. Bayaz lives in a compound surrounded by the wilds of the North. Although he relishes his modern conveniences, his power comes not from empirical research but from touching the “Other Side,” a different plane of energy and existence that has dire consequences if contacted too frequently. Indeed, Bayaz shows signs of strain each time he uses his magic, suggesting that although the magic is within his reach, using it does not come without a price. The price, however, is borne by Bayaz alone, while the price of technology is borne by society in the form of pollution, toxicity, and the distance it places between humans and nature. Indeed, for all their shiny steel and plated armor, the technologically equipped soldiers are no match for Bayaz and his “nonsensical” magic.
In Abercrombie’s world, power is a slippery thing that comes and goes as easily as the day turns, and what frequently determines the degree of one’s power is being on the right or wrong end of a political scheme. The narrative is filled with characters whose primary goal is to increase their political power, and they all spend most of their time trying to outmaneuver each other. For example, Arch Lector Sult’s elaborate machinations cause the dissolution of the powerful Mercers Guild, and Chancellor Hoff allows the testimony of coerced witnesses to stand as valid evidence. Sult often acts as the grand puppet master, pulling even Glokta’s strings as he seeks to solidify his position and concentrate ever more power into the Inquisitor’s Office. He is always one step ahead of Glokta, the Mercers, and the Open Council. Even Glokta is awed by his superior’s strategic foresight, for upon witnessing Sult’s plots come to fruition, he thinks to himself, “Clever. Very clever. Fools do not become Arch Lector either, it seems” (115). Sult’s hold on power rests on his ability to keep abreast of his enemies, and for that, he employs spies, none of who are privy to what their comrades may or may not know. Secrecy is vital to these political maneuvers, and Sult swears each agent to silence. They comply, lest they end up on the wrong side of an assassin’s blade.
Further north, Bethod employs his own strategies in his quest for power. Although not as subtle as Sult, Bethod is still a man who understands the moves and countermoves of politics, as he demonstrates when he sends his emissaries to Adua to petition the King to give up Angland, a territory that he claims is rightfully his. Here, Abercrombie delves into the notion of property rights as the characters debate whose land is whose and whether a colonizer who has seized land has the right to continue to hold that territory. Bethod’s strategy is a blunt one, for rather than engaging in intricate shadow-politics, he simply attempts to intimidate the Crown into giving up the territory by presenting his most terrifying champion (Fenris the Feared) to the Open Council. His strategy is to capitalize on the image of the barbaric Northman when he has lulled the Union into believing that he will be easily defeated, he plans to unleash his full military might on the Union’s unsuspecting troops. Although Bethod’s war is still in its infancy as The Blade Itself concludes, Logen warns West not to underestimate this self-proclaimed King of the North, for the Bethod is smart, strategically clever, and brutal, and he reinforces his threats with violent and decisive action. Thus, Abercrombie cultivates a variety of colorful antagonists who demonstrate the quest for political power in many different ways.