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Holly BlackA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
The use of games in The Stolen Heir symbolizes Oak’s penchant for treating situations and relationships as amusing or inconsequential. Raised by Madoc, who loves strategy and once used Oak as a pawn in his game for power and eternal war, he inherits many of Madoc’s qualities. When a young Oak visited Wren eight years ago, during Madoc’s alliance with Lady Nore against Elfhame, he found her tied to a post and asked if she’d like to play a game. Despite Wren’s desperation to escape, Oak remains jovial and plays recreational games for stakes. His stakes are low (Wren singing a song), while her stakes are high (Oak freeing Wren). Oak will continue to saunter through life, feeling as though nothing can truly hurt him. He rushes into trouble, not allowing Tiernan to fight for him or take on the debt of the Thistlewitch. This tendency is also reflected in Wren’s cherished fox figurine, a game piece from the fox-like Oak himself.
When Wren joins Oak’s journey to face Lady Nore, he treats her with his effervescent charm and she feels “as though this is a different kind of game, one where [she] [does] not understand the rules” (106). Her learned cynicism makes her distrustful of his intentions. Later, when she learns Oak has been hiding something vital from her, something Madoc believes will cause her to hate him, she thinks: “Oak and I have been playing games for a long time. This game, I have to win” (317). What Wren doesn’t anticipate is being the storm hag Bogdana’s biological daughter, the carrier of Mellith’s heart. In this moment, she finally realizes “the game [Oak] was playing, and who was the pawn” (329). The novel ends with her breaking Oak’s winning streak of treating situations and relationships like games, as he underestimated her capacity for vengeance.
The magical golden bridle used to imprison Wren in childhood, Hyacinthe during the journey to save Madoc, and Oak after his betrayal of Wren is a motif for The Importance of Autonomy. It is an object crafted by the faerie blacksmith Grimsen and gifted to Lady Nore and Lord Jarel, who used it to control Wren and attempt to control High Queen Jude. The scarring on Wren’s face was left by the bridle, as it melds with the wearer’s skin until it becomes irremovable. Her relationship with the bridle explains her desperate determination to never be trapped again. She is uneasy around Oak and the bridle, even making an attempt to steal it when she suspects Oak. Wren’s decision to run from the storm hag Bogdana and live in the wilderness for years rather than be subjugated to control in the Court of Teeth illustrates the lasting impact of her trauma—which both Bogdana and Oak underestimate.
Seeing the golden bridle on Hyacinthe “brings back all the panic and dread and helplessness [Wren had] felt as the straps slowly sank into [her] skin” (41), and she pities him, knowing the mental strain traps him more effectively than the physical object itself. The complicated relationship between Hyacinthe and Tiernan—who, though Oak controls the bridle, also has control over Hyacinthe by association—is seen cynically by Wren, who questions Hyacinthe’s role in their relationship since donning the bridle. Eventually, she betrays Oak and Tiernan’s trust by freeing Hyacinthe from the bridle and their grasp, earning his loyalty rather than forcing it. At the end of the novel, she places the bridle on Oak as punishment for his betrayals, his veiled truths being another way of taking her autonomy—which she returns tenfold.
Riddles serve as a motif for The Power of Words. When Wren thinks of Oak, she notes “[nothing] he says is a lie, but all his words are riddles” (82). Though she despises her fellow fae’s talent for maneuvering around the truth, as they cannot lie, she begrudgingly admires Oak’s ability to weave words. Despite her inability to do the same, she has a talent for discerning riddles. In Faerie, riddles are used to gain power over others, through bargains, servitude, or even death. With her knowledge of fae and human word games—such as Scrabble and Bananagrams—Wren is able to solve the riddles sealing Queen Annet’s prison cells, freeing Hyacinthe and two other prisoners. When she is caught and presented a life-saving riddle by the queen, she solves it.
While under Wren’s control, Lady Nore is able to work around her constraints and alert the troll king Hurclaw to her situation. Wren realizes that “[in] this game of riddles and countermoves, [she] [fears] [she has] not been careful enough” (322). Her failure to predict every possible scenario and weave her commands with the same attentiveness necessary for riddles ends in a battle between her allies and Lady Nore’s.
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